0 Casting Cost Mtg
X is a variable; a number that needs to be determined. On a Magiccard, it can appear in three different locations:
I'm trying to figure the math into it- Cost = BaseCost. (1.4 - 0.012. Skill) I'm trying to see how much the cost will be as a% of lvl 100 before I go through the trouble of getting to 100 in Destruction or other skills. Power symbol Toughness symbol Power and toughness are characteristics unique to creatures in all Magic zones.12 1 Description 1.1 Power 1.2 Toughness 2 Base values and modifiers 2.1 Base power and toughness 2.2 Variable values 2.3 Enhancement 2.4 Reduction 2.5 Alteration 3 Set-specific variations 4 Rules 5 References The values for power and toughness are denoted by a pair of numbers in the.
- Protection from white and from black. Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
- Choose suitable casting process. There are many metal casting processes, and different casting processes will cause big difference to casting prices, so choosing the suitable one could effectively reduce the prices. Talk with your suppliers and learn about what casting process they will use, and consider if could use cheaper one.
- Infusing 2 would bump the base Casting Cost up to 7, and the effective cost of the spell to ⌈ 7 × 0.75⌉ = 6. Due to the rounding though, this would be inherently wasteful, since if the player infused one more Mana, for a total of 3, the effective cost would still be ⌈ 8 × 0.75⌉ = 6.
- A variable in the mana cost of a spell or ability, i.e. .[1][2]
- A variable in the activation cost of an ability or the additional costs of a spell, such as removing X loyalty counters or sacrificing X creatures.
- A variable in the effect of a spell or ability, such as 'gain X life' or 'deal X damage'. This is usually determined by the X value given to one or both of the aforementioned variables.[3]
Rules[edit edit source]
From the glossary of the Comprehensive Rules (November 20, 2020—Commander Legends)
Mtg 0 Cost Artifacts
- X
- A placeholder for a number that needs to be determined. See rule 107.3.
From the Comprehensive Rules (November 20, 2020—Commander Legends)
- 107.3. Many objects use the letter X as a placeholder for a number that needs to be determined. Some objects have abilities that define the value of X; the rest let their controller choose the value of X.
- 107.3a If a spell or activated ability has a mana cost, alternative cost, additional cost, and/or activation cost with an {X}, [-X], or X in it, and the value of X isn’t defined by the text of that spell or ability, the controller of that spell or ability chooses and announces the value of X as part of casting the spell or activating the ability. (See rule 601, “Casting Spells.”) While a spell is on the stack, any X in its mana cost or in any alternative cost or additional cost it has equals the announced value. While an activated ability is on the stack, any X in its activation cost equals the announced value.
- 107.3b If a player is casting a spell that has an {X} in its mana cost, the value of X isn’t defined by the text of that spell, and an effect lets that player cast that spell while paying neither its mana cost nor an alternative cost that includes X, then the only legal choice for X is 0. This doesn’t apply to effects that only reduce a cost, even if they reduce it to zero. See rule 601, “Casting Spells.”
- 107.3c If a spell or activated ability has an {X}, [-X], or X in its cost and/or its text, and the value of X is defined by the text of that spell or ability, then that’s the value of X while that spell or ability is on the stack. The controller of that spell or ability doesn’t get to choose the value. Note that the value of X may change while that spell or ability is on the stack.
- 107.3d If a cost associated with a special action, such as a suspend cost or a morph cost, has an {X} or an X in it, the value of X is chosen by the player taking the special action immediately before they pay that cost.
- 107.3e If a spell or ability refers to the {X} or X in the mana cost, alternative cost, additional cost, or activation cost of another object, any X in that spell or ability’s text uses the value of X chosen or defined for the other object.
- 107.3f Sometimes X appears in the text of a spell or ability but not in a mana cost, alternative cost, additional cost, or activation cost. If the value of X isn’t defined, the controller of the spell or ability chooses the value of X at the appropriate time (either as it’s put on the stack or as it resolves).
- 107.3g If a card in any zone other than the stack has an {X} in its mana cost, the value of {X} is treated as 0, even if the value of X is defined somewhere within its text.
- 107.3h If an effect instructs a player to pay an object’s mana cost that includes {X}, the value of X is treated as 0 unless the object is a spell on the stack. In that case, the value of X is the value chosen or determined for it as the spell was cast.
- 107.3i Normally, all instances of X on an object have the same value at any given time.
- 107.3j If an object gains an ability, the value of X within that ability is the value defined by that ability, or 0 if that ability doesn’t define a value of X. This is an exception to rule 107.3i. This may occur with ability-adding effects, text-changing effects, or copy effects.
- 107.3k If an object’s activated ability has an {X}, [-X], or X in its activation cost, the value of X for that ability is independent of any other values of X chosen for that object or for other instances of abilities of that object. This is an exception to rule 107.3i.
- 107.3m If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
- 107.3n Some objects use the letter Y in addition to the letter X. Y follows the same rules as X.
Examples[edit edit source]
Example 1
Mtg 0 Casting Cost Cards
Blaze
Sorcery
Blaze deals X damage to target creature or player.
Example 2
Ivy Elemental
Creature - Elemental
0/0
Ivy Elemental comes into play with X +1/+1 counters on it.
0 Drop Artifacts Mtg
Rulings[edit edit source]
- If a spell or ability has a cost with an ' in it, the value of X must be announced as part of playing the spell or ability. (See rule 409, 'Playing Spells and Activated Abilities.') While the spell or ability is on the stack, the in its mana cost equals the amount announced as part of playing the spell or ability. If a card in any other zone has in its mana cost, the amount is treated as 0. If you're playing a spell that has in its mana cost and an effect lets you play it without paying any cost that includes , the only legal choice for is 0. This does not apply to effects that only reduce a cost, even if they reduce it to zero. See rule 409, 'Playing Spells and Activated Abilities.'
- If a cost associated with a special action, such as a suspend cost or a morph cost, has an ' in it, the value of is chosen by the player taking the special action as he or she pays that cost.
- In triggered abilities, X is defined when the ability resolves. It may be defined by the text of the ability, by a keyword ability of the card, or by the trigger event. See rule 410, 'Handling Triggered Abilities.'
- In other cases, X is defined by the text of a spell or ability. If X isn't defined, the controller of the spell or ability chooses the value of X. All Xs on an object have the same value.
- A mana cost of means that you pay twice X. If you want X to be 3, you pay 6 for the in the spell's mana cost. Likewise, a mana cost of means that you pay three times X, and so forth.
0 Casting Cost Mtg
Trivia[edit edit source]
- Phyrexian Marauder is the first card to ever have a mana cost of just .
- The mana cost symbols and (with the same function as ) are obsolete. has been used on the Beatdown Box printing of Fireball,[4] was only used on the silver-bordered The Ultimate Nightmare of Wizards of the Coast® Customer Service and the test cardExperiment Five..
- X is the expansion symbol for Tenth Edition.
- The character X is the master spy of the Agents of S.N.E.A.K..
- Astral Cornucopia is the only card with a cost of .[5]
- Unbound Flourishing doubles the value of X.
References[edit edit source]
- ↑Magic Arcana (December 4, 2003). '100 X-cellent mana costs'. magicthegathering.com. Wizards of the Coast.
- ↑Luis Scott-Vargas (April 11, 2017). 'X Factor: Planeswalker Edition'. magicthegathering.com. Wizards of the Coast.
- ↑Mark Rosewater (July 23, 2007). 'The X Files'. magicthegathering.com. Wizards of the Coast.
- ↑Magic Arcana (January 26, 2004). 'The return of Fireball'. magicthegathering.com. Wizards of the Coast.
- ↑Mark Rosewater (January 21, 2019). 'More City Talk'. magicthegathering.com. Wizards of the Coast.
Mtg Cmc 0
Alternate casting cost (ACC) or Alternate playing cost (APC) is a term from the card game Magic: The Gathering, and refers to a cost to play a spell that is an alternative to the mana cost in the upper right hand corner of the card. This alternate cost may be some amount of life that its caster pays, some number of cards discarded from the caster's hand, or any number of other drawbacks that can be used to help balance the fact that the card's mana cost does not need to be played in order to play the card. Note: This is an informal term. The term used for this in the official rules is 'Alternative cost.' Famous cards * Force of Will is the most famous alternate casting cost card, as it has been played extensively in tournaments since it was printed in Alliances in 1996. Its power comes from the way it allows its owner to counter a spell even when they have no untapped mana: it can even be used before the player has taken a turn at all, which means it can disrupt 'turn one wins' in tournament formats where they're possible. There are several other alternate casting cost spells which will counter a spell such as Thwart, Foil and Daze, which have also seen play in tournaments, but none of them to the extent of Force of Will. Force of Will was the blue card in a five-card cycle of alternate casting cost cards in Alliances, but none of the others achieved anywhere near the level of recognition that Force of Will did: this is an example of the pattern often repeated in Magic: The Gathering's early years where blue cards were unintentionally printed far more powerful than cards of the other colours. * Fireblast is a famous red card from Visions which deals four damage to any target. Its mana cost is an expensive six mana, but it can be cast for the alternate cost of sacrificing two mountains. This makes it very strong in aggressive decks with other direct damage spells: once the opponent is down to, say, seven life, the red player could cast a spell to deal three damage which uses all their mana, and then sacrifice two mountains to Fireblast to finish them off. * Misdirection from Mercadian Masques was another blue ACC card. Misdirection lets its caster change the target of an opponent's spell. It saw some play in tournaments. * Gush was yet another powerful blue ACC card, also from Mercadian Masques. It allows its controller to draw two cards for the alternate cost of returning two Islands from play to their hand. This card was so powerful in a tournament deck called that it was restricted to a maximum of one per deck. This has changed with the June 1st banned restricted list, as Gush was taken off the restricted list because 'Psychatog is no longer the threat it once was. Bringing Gush back may restore some or all of 'Tog's power, but we're of the mind that the format has passed the toothy one by and that Gush is no longer a problem.' * Shining Shoal and Sickening Shoal from Betrayers of Kamigawa are alternate casting cost spells with a variable (X) in their cost. Their caster may either set X by paying that much mana, or by removing a card in their hand from the game, which sets X to the converted mana cost of the removed spell. Shining Shoal is a rare example of a white card which can cause damage to be dealt to any creature or player: for this reason it was nicknamed white Fireball. Sickening Shoal is partially renowned for its strange artwork featuring vomiting fish. Other Shoals with the same way of setting X exist for the other colours (the red Blazing Shoal theoretically enables a first-turn win if its player draws two of it as well as certain specific other cards, but this requires such an exact opening hand that it's extremely unlikely to be pulled off) but Shining Shoal and Sickening Shoal saw the most play in tournaments. Both cards are in the top five most valuable cards from Betrayers of Kamigawa. In contrast to most early cycles, the blue Shoal, Disrupting Shoal, does not look like much. This is because while the other five can be played pretty much regardless of what cards are in the player's hand, Disrupting Shoal depends on the cards matching the converted mana cost of an opponent's spell. However, it was a tournament staple in its day anyway, due to the sheer tempo efficiency of the ACC. See Also |
0 Casting Cost Mtg House
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